Tuesday, October 13, 2009

Sketching a Steady-State Synthetic World | ArticlesBase.com

<p>Technology changes so rapidly that it would be foolish to try to list innovations now emerging in particular synthetic worlds. What is an innovation today may be old hat in a few years, and the world may not even exist anymore. It’s equally dangerous to assume that developments will happen, when of course they might well not. Economists who study dynamic processes typically avoid describing the state of some system when the system is in major flux. Rather, they attempt to analyze the steady states of the system. The steady states are those states which, once achieved, tend to be maintained by the reigning dynamic. In the context of synthetic worlds, we can think of the steady-state technology as the one that will best meet the desires of the users, with tools that may or may not be available right now but that are vaguely foreseeable in the near term (15â€"20 years). Using current development paths in technologies of place, immersion, migration, and AI, we should be able to get a rough idea of what synthetic worlds are about to become.</p> <p>The steady-state synthetic world of the near-term future is very large in geographic terms and can hold more than a million users at the same time. Its workload is handled in a distributed fashion by a network of servers that may or may not be ad hoc. The users have created a significant fraction (though probably nowhere near 50 percent) of everything that is there, using designer-created tools on open-source world-building software. Users perform actions and enter commands using intuitive voice and hand motions, and they communicate with one another by voice or some computer-aided speaking system. The equipment they need to do this does not weigh much; it is wireless and may be wearable.</p> <p>Entry portals are ubiquitous; users can access the synthetic world from anywhere. The worlds they see in there do not look exactly like the Earth they live in; they look much more pleasant than that. Elements of the one are often found in the other, and vice versa. While visiting the synthetic world, they can send and receive email, talk to other people, delve Earth-bound information sources, and browse the descendant of the World Wide Web. If they choose, they can make themselves almost entirely immersed in the synthetic space, and build intimate relationships with other humans there. They can also spend a great deal of time interacting with AI bots of one kind or another, each one providing the user with an experience that is designed to make him feel happy or satisfied or validated in some way. Integrated in the emotions and daily routines of ordinary people, synthetic worlds have become a valuable enrichment of life on Earth.</p> <p>Synthetic worlds also have become host to significant numbers of people, and to a substantial fraction of their time. If these numbers become truly large, the integration of the synthetic world experience in ordinary life may have large implications for everyone, regardless of who is going to the synthetic world and what motivates them. But there is no indication that the state of technology will prevent them from occurring. Technology in this sector continues to advance fairly rapidly. And we are already beginning to see changes in the “outside” world as a result.</p><strong>About the Author:</strong><br /><p>If you wish to find <a href="”<a target=" href="http://www.gamezia.com/”" rel="nofollow">Games">http://www.gamezia.com/”">Games</a> News, Cheats and Reviews</a> Visit: <a href="”<a target=" href="http://www.gamezia.com/”" rel="nofollow">Gamezia">http://www.gamezia.com/”">Gamezia</a> : Games News, Cheats and Reviews</a>, it is the ultimate resource for PC, PlayStation 2, Xbox 360, Wii, PS3, GameCube, PSP, DS, GBA, PS2, PlayStation 3, and Xbox games trailers, screenshots, cheats, walkthroughs, release dates, previews, reviews, soundtracks, guides, news and spoilers. Also you will find free online games.</p>

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